**类别:**法术
**所属:**SRD 5.1
**收录状态:**SRD 5.1 全文
**又名 / 旧称:**祈愿术;Wish;祈愿术 Wish
定义与来源
9 环咒法系
- 施法时间:1 个动作
- 施法距离:自身
- 施法成分:V
- 持续时间:立即
祈愿术是凡人生物能够施放的最强大法术。只需高声说出愿望,你便能依照自己的欲求改变现实的根基。
此法术的基本用法是复制任意一个 8 环或更低环阶的其他法术。你无需满足该法术的任何要求,包括昂贵的施法成分;该法术直接生效。
或者,你可以选择产生以下效果之一:
- 创造 1 件价值至多 25,000 gp 的非魔法物品。该物品在任何方向上的尺寸均不得超过 300 尺,并出现在地面上一处你能看见、未被占据的空间。
- 使你能看见的至多 20 个生物恢复全部生命值,并结束它们身上高等复原术 Greater Restoration 所描述的全部可终止效果。
- 使你能看见的至多 10 个生物获得对你选择的 1 种伤害类型的抗性。
- 使你能看见的至多 10 个生物在 8 小时内免疫某 1 个法术或其他魔法效果。例如,你可以使自己与全部同伴免疫巫妖的生命吸取攻击。
- 强制重掷过去 1 轮内(包括你上一个回合)进行过的任意 1 次掷骰,从而撤销刚刚发生的 1 件事。现实会重新塑造自身以适应新的结果。例如,祈愿术可以撤销对手成功的豁免、敌人的重击,或朋友失败的豁免。你可以强制此次重掷具有优势或劣势,并可选择采用重掷结果还是原先结果。
你或许能够实现超出上述示例范围的事情。尽可能准确地向 GM 陈述你的愿望。GM 对这种情况的结果拥有很大的裁定空间;愿望越大,出现差错的可能性就越大。此法术可能直接失败,你希望的效果可能只部分实现,或者你可能因愿望的措辞而承受未曾预见的后果。例如,许愿让某个恶人死去,可能会使你穿越到未来那个恶人已不在人世的时期,实际令你退出游戏。同样,许愿得到一件传奇魔法物品或神器,可能会立即将你传送到该物品现持有者面前。
施放此法术来产生复制其他法术以外的任何效果时,其负担会使你衰弱。承受此负担后,直到你完成一次长休,每当你施放法术时,该法术的每个环阶都会使你受到 1d10 点黯蚀伤害。这种伤害无法以任何方式减轻或防止。此外,若你的力量尚未为 3 或更低,它会降至 3,持续 2d4 天。在这些日子里,你每用 1 天休息、所做的活动不超过轻度活动,剩余的恢复时间就减少 2 天。最后,若你承受了这种负担,有 33% 的概率使你永远无法再次施放祈愿术。
出处:SRD51,第 193 页 · 查看来源。
英文原文(SRD 5.1)
Wish
9th-level conjuration
Casting Time: 1 action
Range: Self
Components: V
Duration: Instantaneous
Wish is the mightiest spell a mortal creature can cast.
By simply speaking aloud, you can alter the very
foundations of reality in accord with your desires.
The basic use of this spell is to duplicate any other
spell of 8th level or lower. You don’t need to meet
any requirements in that spell, including costly
components. The spell simply takes effect.
Alternatively, you can create one of the following
effects of your choice:
• You create one object of up to 25,000 gp in value
that isn’t a magic item. The object can be no more
than 300 feet in any dimension, and it appears in
an unoccupied space you can see on the ground.
• You allow up to twenty creatures that you can see
to regain all hit points, and you end all effects on
them described in the greater restoration spell.
• You grant up to ten creatures that you can see
resistance to a damage type you choose.
• You grant up to ten creatures you can see
immunity to a single spell or other magical effect
for 8 hours. For instance, you could make yourself
and all your companions immune to a lich’s life
drain attack.
• You undo a single recent event by forcing a reroll
of any roll made within the last round (including
your last turn). Reality reshapes itself to
accommodate the new result. For example, a wish
spell could undo an opponent’s successful save, a
foe’s critical hit, or a friend’s failed save. You can
force the reroll to be made with advantage or
disadvantage, and you can choose whether to use
the reroll or the original roll.
You might be able to achieve something beyond the
scope of the above examples. State your wish to the
GM as precisely as possible. The GM has great
latitude in ruling what occurs in such an instance;
the greater the wish, the greater the likelihood that
something goes wrong. This spell might simply fail,
the effect you desire might only be partly achieved,
or you might suffer some unforeseen consequence as
a result of how you worded the wish. For example,
wishing that a villain were dead might propel you
forward in time to a period when that villain is no
longer alive, effectively removing you from the game.
Similarly, wishing for a legendary magic item or
artifact might instantly transport you to the
presence of the item’s current owner.
The stress of casting this spell to produce any
effect other than duplicating another spell weakens
you. After enduring that stress, each time you cast a
spell until you finish a long rest, you take 1d10
necrotic damage per level of that spell. This damage
can’t be reduced or prevented in any way. In
addition, your Strength drops to 3, if it isn’t 3 or
lower already, for 2d4 days. For each of those days
that you spend resting and doing nothing more than
light activity, your remaining recovery time
decreases by 2 days. Finally, there is a 33 percent
chance that you are unable to cast wish ever again if
you suffer this stress.
SRD 授权
本文包含 Wizards of the Coast LLC《System Reference Document 5.1》的内容,来源为 SRD 5.1,按 CC BY 4.0 授权使用。中文译文与页面格式经过整理;英文原文用于核对。
本团章节中的引用
此条目关联到
文中提及(不代表授予)
- 高等复原术 · Greater Restoration(D&D 5e(2014)外部规则)
可用资源来源
- 玩家手册(2014) · Player’s Handbook (2014)(本团玩家可用资源)
哪些条目关联到此处
把此项列为选项
- 各职业法术列表 · Spell Lists(D&D 5e 2014 基础规则依赖) — 法术环阶:9;选择范围:SRD 5.1 subset
- 术士法术列表 · Sorcerer Spells(禁忌学识 Forbidden Lore) — 法术环阶:9;选择范围:SRD 5.1 subset
- 法师法术列表 · Wizard Spells(禁忌学识 Forbidden Lore) — 法术环阶:9;选择范围:SRD 5.1 subset
排除此项
- 葬礼 · Funeral Rite(典礼术 Ceremony) — exclusion:葬礼限制不适用于祈愿术
此项的本团调整
- 祈愿术(哥特地球法术调整)
稳定条目 ID:ge-6f5b55216f704d189832d7a4d113fb6c。