规则索引

**类别:**法术
**所属:**SRD 5.1
**收录状态:**SRD 5.1 全文

**又名 / 旧称:**Dream;托梦术;托梦术 Dream

定义与来源

5环幻术;施法时间:1分钟;射程:特殊;成分:V、S、M(一把沙、一点墨水,以及从沉睡鸟类身上拔下并制成的羽毛笔);持续时间:8小时。

此法术塑造生物的梦境。选择一个你认识且与你处于同一位面的生物。精灵等不睡眠的生物无法通过此法术联系。你或你触碰的一个自愿生物进入出神状态,担任信使。信使在出神期间能察觉周围环境,但不能采取动作或移动。

若目标正在睡眠,信使出现在其梦中,并可在法术持续期间、目标仍睡着时与它交谈。信使也能塑造梦境环境,创造景观、物品与其他影像。信使可随时脱离出神状态,提前结束法术。目标醒来后能完美记得该梦。若施法时目标醒着,信使会知道,并可选择结束出神与法术,或等目标睡着后进入其梦境。

你可以让信使在目标眼中显得可怖而畸形。这样做时,信使最多传达10个词的信息,随后目标必须进行感知豁免。失败则可怖幻象的余波化为噩梦,持续整个睡眠,使目标无法从该次休息获得任何益处;此外,目标醒来时受到3d6心灵伤害。

若你持有目标的身体部分、一绺头发、剪下的指甲或类似身体组织,目标的豁免具有劣势。

出处:SRD51,第 138 页 · 查看来源。

英文原文(SRD 5.1)

Dream
5th-level illusion
Casting Time: 1 minute
Range: Special
Components: V, S, M (a handful of sand, a dab of ink,
and a writing quill plucked from a sleeping bird)
Duration: 8 hours
This spell shapes a creature’s dreams. Choose a
creature known to you as the target of this spell. The
target must be on the same plane of existence as you.
Creatures that don’t sleep, such as elves, can’t be
contacted by this spell. You, or a willing creature you
touch, enters a trance state, acting as a messenger.
While in the trance, the messenger is aware of his or
her surroundings, but can’t take actions or move.
If the target is asleep, the messenger appears in
the target’s dreams and can converse with the target
as long as it remains asleep, through the duration of
the spell. The messenger can also shape the
environment of the dream, creating landscapes,
objects, and other images. The messenger can
emerge from the trance at any time, ending the effect
of the spell early. The target recalls the dream
perfectly upon waking. If the target is awake when
you cast the spell, the messenger knows it, and can
either end the trance (and the spell) or wait for the
target to fall asleep, at which point the messenger
appears in the target’s dreams.
You can make the messenger appear monstrous
and terrifying to the target. If you do, the messenger
can deliver a message of no more than ten words
and then the target must make a Wisdom saving
throw. On a failed save, echoes of the phantasmal
monstrosity spawn a nightmare that lasts the
duration of the target’s sleep and prevents the target
from gaining any benefit from that rest. In addition,
when the target wakes up, it takes 3d6 psychic
damage.
If you have a body part, lock of hair, clipping from
a nail, or similar portion of the target’s body, the
target makes its saving throw with disadvantage.

SRD 授权

本文包含 Wizards of the Coast LLC《System Reference Document 5.1》的内容,来源为 SRD 5.1,按 CC BY 4.0 授权使用。中文译文与页面格式经过整理;英文原文用于核对。

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