规则索引

**类别:**基础规则
**所属:**2014 D&D 5e 外部规则 / SRD 5.1
**收录状态:**SRD 5.1 全文

**又名 / 旧称:**水下战斗;Underwater Combat

定义与来源

在水下追击沙华鱼人、抵御沉船旁的鲨鱼,或身处灌水地城时,适用以下水下战斗规则。

没有游泳速度(无论天生或魔法赋予)的生物进行近战武器攻击时,攻击检定具有劣势,除非使用匕首、标枪、短剑、矛或三叉戟。

远程武器攻击超出正常射程的目标时自动未命中。即使目标在正常射程内,攻击检定仍具有劣势,除非使用弩、网,或像标枪那样投掷的武器(包括矛、三叉戟、飞镖)。

完全浸没水中的生物与物品对火焰伤害具有抗性。

出处:SRD51,第 99 页 · 查看来源。

英文原文(SRD 5.1)

Underwater Combat
When adventurers pursue sahuagin back to their
undersea homes, fight off sharks in an ancient
shipwreck, or find themselves in a flooded dungeon
room, they must fight in a challenging environment.
Underwater the following rules apply.
When making a melee weapon attack, a creature
that doesn’t have a swimming speed (either natural
or granted by magic) has disadvantage on the attack
roll unless the weapon is a dagger, javelin,
shortsword, spear, or trident.
A ranged weapon attack automatically misses a
target beyond the weapon’s normal range. Even
against a target within normal range, the attack roll
has disadvantage unless the weapon is a crossbow, a
net, or a weapon that is thrown like a javelin
(including a spear, trident, or dart).
Creatures and objects that are fully immersed in
water have resistance to fire damage.

SRD 授权

本文包含 Wizards of the Coast LLC《System Reference Document 5.1》的内容,来源为 SRD 5.1,按 CC BY 4.0 授权使用。中文译文与页面格式经过整理;英文原文用于核对。

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