**类别:**基础规则
**所属:**2014 D&D 5e 外部规则 / SRD 5.1
**收录状态:**SRD 5.1 全文
**又名 / 旧称:**同调;Attunement
定义与来源
一些魔法物品需先与生物建立名为同调的联系,才能使用其魔法属性,且可能设有前提。职业前提要求角色属于该职业;若为施法职业,怪物拥有法术位且使用该职业法术列表也可满足。若前提为施法者,生物必须能凭自身特质或特性施放至少1个法术,仅靠魔法物品等方式不算。
未与需要同调的物品同调时,只能获得其非魔法益处,除非物品另有说明。例如需要同调的魔法盾牌只提供普通盾牌的益处,不提供魔法属性。
同调要求在身体接触物品的同时,用一次短休专注于该物品;不能与辨识物品属性共用同一次短休。形式可为武器练习、冥想或其他合适活动。短休中断则同调失败;成功结束时,生物直觉上知道如何启动其魔法属性,包括所需命令语。
一件物品同时只能与一个生物同调;一个生物同时至多同调3件魔法物品。第4件同调会失败,必须先结束一件既有同调。同一生物不能同时同调同一物品的多个副本,例如2枚防护戒指。
不再满足前提、物品距离生物超过100尺且持续至少24小时、生物死亡,或另一个生物与物品同调时,原同调结束。生物也可再花一次短休专注于该物品,主动结束同调;但诅咒物品除外。
出处:SRD51,第 206 页 · 查看来源。
英文原文(SRD 5.1)
Attunement
Some magic items require a creature to form a bond
with them before their magical properties can be
used. This bond is called attunement, and certain
items have a prerequisite for it. If the prerequisite is
a class, a creature must be a member of that class to
attune to the item. (If the class is a spellcasting class,
a monster qualifies if it has spell slots and uses that
class’s spell list.) If the prerequisite is to be a
spellcaster, a creature qualifies if it can cast at least
one spell using its traits or features, not using a
magic item or the like.
Without becoming attuned to an item that
requires attunement, a creature gains only its
nonmagical benefits, unless its description states
otherwise. For example, a magic shield that requires
attunement provides the benefits of a normal shield
to a creature not attuned to it, but none of its magical
properties.
Attuning to an item requires a creature to spend a
short rest focused on only that item while being in
physical contact with it (this can’t be the same short
rest used to learn the item’s properties). This focus
can take the form of weapon practice (for a weapon),
meditation (for a wondrous item), or some other
appropriate activity. If the short rest is interrupted,
the attunement attempt fails. Otherwise, at the end
of the short rest, the creature gains an intuitive
understanding of how to activate any magical
properties of the item, including any necessary
command words.
An item can be attuned to only one creature at a
time, and a creature can be attuned to no more than
three magic items at a time. Any attempt to attune to
a fourth item fails; the creature must end its
attunement to an item first. Additionally, a creature
can’t attune to more than one copy of an item. For
example, a creature can’t attune to more than one
ring of protection at a time.
A creature’s attunement to an item ends if the
creature no longer satisfies the prerequisites for
attunement, if the item has been more than 100 feet
away for at least 24 hours, if the creature dies, or if
another creature attunes to the item. A creature can
also voluntarily end attunement by spending
another short rest focused on the item, unless the
item is cursed.
SRD 授权
本文包含 Wizards of the Coast LLC《System Reference Document 5.1》的内容,来源为 SRD 5.1,按 CC BY 4.0 授权使用。中文译文与页面格式经过整理;英文原文用于核对。
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