规则索引

**类别:**状态
**所属:**D&D 5e(2014)外部基础规则依赖 / SRD 5.1
**收录状态:**SRD 5.1 全文

**又名 / 旧称:**力竭;Exhaustion

定义与来源

某些特殊能力与环境危害(如饥饿、长期严寒或酷热)会造成力竭。力竭分为6级,一种效应可能按其说明造成1级或多级力竭。

等级效果
1属性检定具有劣势
2速度减半
3攻击检定与豁免具有劣势
4生命值上限减半
5速度降至0
6死亡

已有力竭的生物再次受到力竭效应时,按效应说明增加等级。它同时承受当前等级及所有更低等级的效果;例如2级力竭同时使速度减半、属性检定具有劣势。

移除力竭的效应按说明降低等级,降至1以下时所有力竭效果结束。完成一次长休且摄入食物与饮水,可使力竭等级降低1。

出处:SRD51,第 358 页 · 查看来源。

英文原文(SRD 5.1)

Exhaustion
Some special abilities and environmental hazards, such as
starvation and the long-‐term effects of freezing or scorching
temperatures, can lead to a special condition called
exhaustion. Exhaustion is measured in six levels. An effect
can give a creature one or more levels of exhaustion, as
specified in the effect’s description.
Level Effect
1 Disadvantage on ability checks
2 Speed halved
3 Disadvantage on attack rolls and saving throws
4 Hit point maximum halved
5 Speed reduced to 0
6 Death
If an already exhausted creature suffers another effect that
causes exhaustion, its current level of exhaustion increases
by the amount specified in the effect’s description.
A creature suffers the effect of its current level of
exhaustion as well as all lower levels. For example, a creature
suffering level 2 exhaustion has its speed halved and has
disadvantage on ability checks.
An effect that removes exhaustion reduces its level as
specified in the effect’s description, with all exhaustion
effects ending if a creature’s exhaustion level is reduced
below 1.
Finishing a long rest reduces a creature’s exhaustion level
by 1, provided that the creature has also ingested some food
and drink.

SRD 授权

本文包含 Wizards of the Coast LLC《System Reference Document 5.1》的内容,来源为 SRD 5.1,按 CC BY 4.0 授权使用。中文译文与页面格式经过整理;英文原文用于核对。

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