规则索引

**类别:**基础规则
**所属:**GE-03 / SRD 5.1
**收录状态:**SRD 5.1 全文

**又名 / 旧称:**专注;Concentration

定义与来源

某些法术需要持续专注才能维持魔法,失去专注便结束。法术的持续时间栏会说明是否需要专注以及可维持多久。你可以随时结束专注,无需动作。

移动、攻击等正常活动不会干扰专注。以下情况会打断专注:

  • 施放另一个需要专注的法术:不能同时专注两个法术。
  • 受到伤害:每当专注期间受伤,须进行体质豁免。DC为10与该次伤害一半中的较高者。来自多个来源的伤害分别豁免,例如箭矢与龙息各一次。
  • 失能或死亡。

DM也可能要求特定环境现象下进行DC 10体质豁免维持专注,例如暴风雨中船上的巨浪打来。

出处:SRD51,第 102 页 · 查看来源。

英文原文(SRD 5.1)

Concentration
Some spells require you to maintain concentration in
order to keep their magic active. If you lose
concentration, such a spell ends.
If a spell must be maintained with concentration,
that fact appears in its Duration entry, and the spell
specifies how long you can concentrate on it. You
can end concentration at any time (no action
required).
Normal activity, such as moving and attacking,
doesn’t interfere with concentration. The following
factors can break concentration:
• Casting another spell that requires
concentration. You lose concentration on a spell
if you cast another spell that requires
concentration. You can’t concentrate on two spells
at once.
• Taking damage. Whenever you take damage
while you are concentrating on a spell, you must
make a Constitution saving throw to maintain
your concentration. The DC equals 10 or half the
damage you take, whichever number is higher. If
you take damage from multiple sources, such as an
arrow and a dragon’s breath, you make a separate
saving throw for each source of damage.
• Being incapacitated or killed. You lose
concentration on a spell if you are incapacitated or
if you die.
The GM might also decide that certain
environmental phenomena, such as a wave crashing
over you while you’re on a storm-tossed ship,
require you to succeed on a DC 10 Constitution
saving throw to maintain concentration on a spell.

SRD 授权

本文包含 Wizards of the Coast LLC《System Reference Document 5.1》的内容,来源为 SRD 5.1,按 CC BY 4.0 授权使用。中文译文与页面格式经过整理;英文原文用于核对。

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