规则索引

**类别:**法术
**所属:**SRD 5.1
**收录状态:**SRD 5.1 全文

**又名 / 旧称:**侦测思想;detect thoughts;Detect Thoughts;侦测思想 Detect Thoughts

定义与来源

2 环预言系

  • 施法时间:1 个动作
  • 施法距离:自身
  • 施法成分:V、S、M(1 枚铜币)
  • 持续时间:专注,至多 1 分钟

在持续时间内,你可以读取某些生物的思想。施放此法术时,以及在法术结束前你的每个回合中使用动作时,你可以将心神集中在距你 30 尺内一个你能看见的生物身上。若所选生物的智力为 3 或更低,或者不会说任何语言,该生物不受影响。

起初,你获知该生物的表层思想,即此刻最占据其心神的想法。你可以使用动作,将注意力转向另一生物的思想,或尝试更深入地探查同一生物的心智。若你深入探查,目标必须进行一次感知豁免。豁免失败时,你能洞悉它的推理过程(若有)、情绪状态,以及在它心中占据重要位置的某件事物,例如它所忧虑、喜爱或憎恨的事物。豁免成功时,法术结束。无论结果如何,目标都会知道你正在探查它的心智。除非你将注意力转向另一生物的思想,否则该生物可以在其回合使用动作,进行一次智力检定,与你的智力检定对抗;若它获胜,法术结束。

口头向目标生物提出的问题会自然地引导其思绪,因此此法术用于审问时尤其有效。

你也可以用此法术侦测你看不见的、具有思想的生物。施放法术时,或在持续时间内使用动作时,你可以搜寻距你 30 尺内的思想。此法术可以穿透障碍,但 2 尺厚的岩石、2 英寸厚的铅以外的任何金属,或一层薄铅片会阻挡你。你无法侦测智力为 3 或更低、或不会说任何语言的生物。

以此方式侦测到生物的存在后,即使你看不见它,也能在剩余持续时间内按上述方式读取它的思想,但它仍须位于法术范围内。

出处:SRD51,第 135 页 · 查看来源。

英文原文(SRD 5.1)

Detect Thoughts
2nd-level divination
Casting Time: 1 action
Range: Self
Components: V, S, M (a copper piece)
Duration: Concentration, up to 1 minute
For the duration, you can read the thoughts of
certain creatures. When you cast the spell and as
your action on each turn until the spell ends, you can
focus your mind on any one creature that you can
see within 30 feet of you. If the creature you choose
has an Intelligence of 3 or lower or doesn’t speak
any language, the creature is unaffected.
You initially learn the surface thoughts of the
creature—what is most on its mind in that moment.
As an action, you can either shift your attention to
another creature’s thoughts or attempt to probe
deeper into the same creature’s mind. If you probe
deeper, the target must make a Wisdom saving
throw. If it fails, you gain insight into its reasoning (if
any), its emotional state, and something that looms
large in its mind (such as something it worries over,
loves, or hates). If it succeeds, the spell ends. Either
way, the target knows that you are probing into its
mind, and unless you shift your attention to another
creature’s thoughts, the creature can use its action
on its turn to make an Intelligence check contested
by your Intelligence check; if it succeeds, the spell
ends.
Questions verbally directed at the target creature
naturally shape the course of its thoughts, so this
spell is particularly effective as part of an
interrogation.
You can also use this spell to detect the presence
of thinking creatures you can’t see. When you cast
the spell or as your action during the duration, you
can search for thoughts within 30 feet of you. The
spell can penetrate barriers, but 2 feet of rock, 2
inches of any metal other than lead, or a thin sheet of
lead blocks you. You can’t detect a creature with an
Intelligence of 3 or lower or one that doesn’t speak
any language.
Once you detect the presence of a creature in this
way, you can read its thoughts for the rest of the
duration as described above, even if you can’t see it,
but it must still be within range.

SRD 授权

本文包含 Wizards of the Coast LLC《System Reference Document 5.1》的内容,来源为 SRD 5.1,按 CC BY 4.0 授权使用。中文译文与页面格式经过整理;英文原文用于核对。

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继承者 Scion、可选规则A-专长。

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  • 心灵感应 · Telepath(专长 Feats) — 费用:每个法术每长休一次,无需法术位;施法属性:智力或感知(任选);成分:无言语和姿势,材料成分仍须消耗;最低等级:5
  • 心电感应 · Telepathic(塔莎的万事坩埚) — 授予内容:permission_to_cast;适用范围:专长前提和施放次数见来源;不改变其他职业施法资格
  • 精神连结 · Telepathic Contact(继承者 Scion) — 最低角色等级:3;毅力费用:2;授予内容:permission_to_cast;施法动作:动作

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